Added to Increased Attack Speed and Weapon Speed Modifier to create the new rate at which the animation finishes.It's used to decrease rounding errors in the equation, since Frames must be measured in integers for the game engine. If the animation was a race track, the Anim Lengthis the distance you must travel to get to the finish line. The number of Frames there are in the unmodified animation.This value, divided by 25 Frames per second, gives you the length of the animation in seconds.This value, divided into 25 Frames per second, gives you the number of animations per second you can complete at your current speed.The final number of Frames the animation will take to finish, after modification by Increased Attack Speed.brackets round down, and brackets round up. To understand this equation, we need to understand each variable and how it is derived. The engine cannot show parts of a Frame, so an animation speed is only increased when an entire Frame is removed from the total animation length. Animations are measured in Frame length, which takes any amount of time, in seconds. Diablo 2 runs on a 25 Frames per second engine.
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